Oracles are these yellow glowing cubes that hover above the ground. The goal of phase 4 is to kill oracles that spawn in the area. Your group formation does not need to change, it should stay the exact same. Phase 3 is the same as phase 1 and two, except now you have all three confluxes active at the same time. You will transition to phase 3 in the same manner as you transitioned to phase 2, with all the fanatics spawning. Other than that, there are no differences from phase 1. Phase 2 is nearly the same as phase 1, except now you’ll have two confluxes, one on both the left and right instead of the far back. As soon as the harpies and fanatics are dead, you’ll start phase 2. When the Templar summons in this fashion, it means the start of the next phase is coming. The harpies spawn from the other doors and should be focused on whenever possible. Do your best to keep them contained because if one gets close to you, it’ll explode and you’ll likely get marked. Fanatics spawn in the middle and people should focus their attention on the middle, using rockets and ranged supers like Nova Bomb. When the Templar summons its legions, this is when the fanatics show up in great numbers, along with Axis Harpies. One thing to worry about is that the vex can teleport very long distances, so it’s possible for them to blink straight to the conflux and sacrifice themselves. The final player can either help middle or help where ever they are needed. A player with an upgraded legendary or exotic hand cannon can kill goblins, hobgoblins and fanatics in one shot with a shot to the weak spot, making them very efficient at keeping the middle covered. One person is usually enough to cover the middle, but if you need two, that’s fine. The right side will be pushed up a little bit more towards the right side spawn doors. The left group will be watching the far left door and the left area in general. Be warned that you can only cleanse yourself so many times per fight, so try not to get marked too often, or ever if possible.įor this phase, you should have your group split up into 3 groups, left, middle and right. To cleanse, just jump into the light and you will be cleansed. The only way to rid yourself of the mark is to cleanse yourself in the middle, where the main stair case goes down. If you are marked when Ritual is cast, you die immediately. If you are not marked, this does absolutely nothing. Periodically, the boss will cast Ritual of Negation. If you touch the green field, you’ll get a debuff called Mark of Negation. When you kill a fanatic, they drop a green field. Templar Phase 1 positioning Templar Phase 1 positioning – image by F8L Fool Fanatics and Mark of Negationįanatics are the main thing you should be worrying about in this phase, they usually don’t spawn too frequently until you see the message, “The Templar summons its legions”. The boss will also be sitting up in the front of the area. Goblins, Hobgoblins, Minotaurs and Fanatics will spawn out of many portals in the front of the area. If four vex make it to a conflux, your raid group dies after about 5 seconds, it is an immediate wipe. In phase 1, you’ll need to defend this conflux and prevent vex from getting close to it and sacrificing themselves to it. You’ll see a conflux hanging out in the back of the area where you jump down. Phase 1 starts when you jump down into the boss area. If you have a strong special weapon, you are fine to roll with a non-void heavy weapon should you not have a legendary or exotic void heavy weapon. Minotaurs will be spawning, during the fight, but they are the only things that have shields. Weapon prioritizationįor this fight and for the entire vault of glass, you will want to prioritize void damage over other sources of damage if you have weapons with equal attack values. You can always change your subclass during the fight to fit the needs of the team anyway. There’s a mechanic in the Raid that does not encourage the use of melee attacks, so they’re not recommended. I would say that Striker Titans and Bladedancer Hunters are less than ideal due to higher risk of death, but experienced players who know the fight very well can use these subclasses with minimal issue. There’s a lot of good overview information there, but in this article we’re going to be focusing on the Templar.ĭattoDoesDestiny explains this fight very well, walking you through step by step, about what you need to watch out for and remember to do.Īn ideal team composition is pretty much any setup. You may have already seen the guides we’ve posted for the Vault of Glass, and if not, click here. It is much more difficult than your typical strike and requires 6 people. The following guide recap courtesy of Datto The Vault of Glass is the first raid in Destiny.
0 Comments
Leave a Reply. |