As a swift action, the cavalier chooses one target within sight to challenge. Once per day, a cavalier can challenge a foe to combat. Weapon and Armor ProficiencyĬavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields). The following are the class features of the cavalier. The cavalier’s class skills are Bluff ( Cha), Climb ( Str), Craft ( Int), Diplomacy ( Cha), Handle Animal ( Cha), Intimidate ( Cha), Profession ( Wis), Ride ( Dex), Sense Motive ( Wis), and Swim ( Str). Starting Wealth: 5d6 × 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less. The cavalier is no stranger to courtly intrigue and can hold his own in even the most delicate of social situations. Outside of battle, cavaliers can be found advancing their cause through diplomacy and, if needed, subterfuge. Role: Cavaliers tend to marshal forces on the battlefield, using their mounted talents and challenges to control the flow of the fight. The cavalier’s true power comes from the conviction of his ideals, the oaths that he swears, and the challenges he makes. Cavaliers are skilled at fighting from horseback, and are often found charging across a battlefield, with the symbol of their order trailing on a long, fluttering banner. These warriors, known as cavaliers, swear themselves to a purpose, serving it above all else. While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause.
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